

Fixed a problem with not-NULL transparent surfaces when the interior and the exterior volumes are the same.Fixed a bug in Disney material causing bright edges.Fixed glTF export to work with Python base64.b64decode().Fixed a possible crash when editing a scene.Added a work around to pyluxcoretools with PySide2 causing a std::bad_cast.Fixed a crash when editing light source emission.Gloss圜oating is now a delta material if the base material is.Fixed a problem when using Add/Subtract textures with bump mapping (issue #689).Fixed a problem with incorrect alpha AOV values (issue #536).Fixed a problem causing the initialization of multiple dataset accelerators in some case.Fixed a bug when rendering caustics over volumes with Caustic cache (issue #533).Fixed a bug rendering black baked maps when using bump mapping and COMBINED type with BAKECPU rendering engine.
#Luxcorerender for revit 64 Bit
Python Property object now consider int data type always as a 64 bit value.Fixed a problem with Python and Property objects initialized as double even if they were int.Fixed the reading of IES files on system with not-US locale.It is now possible to set the light source volume like with camera (for BiDir).



Introduced the concept of Scene texture image maps resize policy and the support for NONE and FIXED policies.LocalRandomMapping3D now supports optional random rotation step parameter (issue #528).UVRandomMapping2D now supports optional random rotation step parameter (issue #528).Regularize coordinate system to solve some anisotropic related issue with glossy material (pull request #521).FILESAVER avoids to save the internal random image map (used by randomized tiling).Added the support for color spaces (Nop, LuxCore and OpenColorIO) to light sources.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to materials.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to implicit definitions of constant textures.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to constant textures.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to image maps.Added the support for new TONEMAP_OPENCOLORIO tone mapper.Introduced (partial) multi-thread support in pre-processing of Light sources.Optimized the parsing of mesh light sources and it is now about 3x faster.BIDIRCPU can now use PhotonGI caustic cache to render SDS paths.
