

Unfortunately, they quickly realise they’re locked in this seedy hell hole.ĭespite always falling for jump scares - I screamed more than once during the preview - I decided to play it bravely. Fortunately for Lonnit Entertainment, it’s not their blood, but it’s enough to send them running scared for the door. Between the owner failing to show up for dinner, the creepy animatronics, and other strange occurrences, horrifying recordings, and damning clues you can peek at, you know it’s only a matter of time before blood gets spilled. It doesn’t take long for things to begin to unravel. During the preview, we caught up with the crew shortly after arriving at the hotel.
DEVIL IN THAT BOX TV
Holmes ‘Murder Castle’ by its enigmatic owner - an offer they gladly accept to save their failing TV project. The game follows Lonnit Entertainment, a film documentary crew, who are invited to stay in a recreation of H.H. Holmes quote, “I was born with the devil in me.” Holmes, as its foundation, and its name is even taken from a H.H.
DEVIL IN THAT BOX SERIAL
It uses the story of America’s first serial killer, H.H. Like the previous games, this new title takes inspiration from real-world events. Out of the entire first season of The Dark Pictures Anthology, the setting of The Devil in Me appealed to me the most. With the non-linear paths and puzzles that might stump you despite their simplicity, perhaps it’ll take you even longer. Heaton also told us that The Devil in Me will have the longest run time so far, reaching close to seven hours, while the previous games were closer to four to five hours long. I simply had to interact with the door before the key option even appeared - silly me.īoth the puzzle and tool inventory systems aim to be simple, just extra flourishes to enhance the gameplay without going so in-depth that it crosses over into a different genre and alienates the narrative horror fans. I even went back to where I had found the key, but it wasn’t there. When I picked up a key to a door, it took me half a minute to realise this, as I panicked when I couldn’t see the key in my directional pad inventory. Some tools, like the torch or lighter, can be whipped out and used whenever, while others only work in specific situations. For example, Charlie can use his business card to open locked drawers, while Jamie can use her multimeter to fix fuse boxes and solve electrical puzzles. Others can be found throughout your playthrough, though Heaton warned that tools could be lost or broken, and a select few can be upgraded. Each protagonist has unique tools at their disposal, some of which they have from the very start.

Heaton also promised that there would be times in the game when you will need to run for your life, quite literally, to hide from the serial killer.Ĭharacters also have a limited set of tools they can use, which will help with puzzles and exploration so you can uncover little extra details about the world. I always love exploring different nooks and crannies in The Dark Pictures Anthology, so being able to jog makes this less of a chore. You’ll find yourself dragging furniture around, climbing on top of it to reach new areas, jumping across gaps, and, more importantly, you can now run around too. The new movement mechanics in The Devil in Me further enhance the exploration aspect.
DEVIL IN THAT BOX CODE
There was more than one way through the hotel, and I had looked at the clue with the code before reaching the locked door, then forgot all about it. In hindsight, it was ridiculously simple. I didn’t have the guts to out myself as being a complete failure, so I stuck with it and eventually worked it out. I tried countless combinations - the date that was highlighted on a calendar, every digit being zero, and various order numbers on bills, but none worked. I knew it had to be somewhere nearby, and while the number randomly above the staircase seemed like the obvious choice, it was a bust. I had to find a code for a digital lock on a door. So when I found myself stumped on a puzzle on The Dark Pictures Anthology: The Devil in Me and I had combed the area multiple times for the solution - all too aware of The Devil in Me’s creative director Tom Heaton lurking in the room - I had to ask myself, ‘Am I really going to be that person who asks for help?’ You have the team who made the game watching your every move, your peers playing it alongside you, and you don’t want to come across as completely useless. You always feel under pressure at an in-person preview event.
